Saturday, July 5, 2008

Beginning Microsoft Visual C# 2008

The book is aimed at novice programmers who wish to learn programming with C# and the .NET framework. The book starts with absolute programming basics. It then moves into Web and Windows programming, data access (databases and XML), and more advanced technologies such as graphics programming with GDI+ and basic networking. The book is divided into sections including:

* The C# Language: Basic language skills using console application. Content moves from the absolute basics to fairly involved OOP skills.
* Windows Vista Programming: Using basic W
indows applications, reinforcing earlier OOP and debugging skills.
* Web Programming: Putting together basic Web applications, highlighting differences between Web and Windows programming.
* Data Access: Accessing all kinds of data sources from Web and Windows applications, including SQL usage, XML, file system data, and Web Services.
* Additional Techniques: "The fun stuff", including Windows Presentation Foundation, Windows Workflow, Windows Communication Foundation, GDI+, networking, Windows Services, and so on.

The book makes complicated subjects seem easy to learn, and it inspires readers to investigate areas further on their own by providing references to additional material, and exercise questions that require significant effort and personal research to complete.

Beginning C# 3.0: An Introduction to Object Oriented Programming

Beginning C# is a book that offers a lot of guidance, in a format that readers find intuitive to follow. The exercise-based format of the Wrox Beginning series has a strong following by all levels of readers, and is one that works very well in the classroom or home. Written by a veteran programming instructor, this is the perfect mix of tutorial, and hands-on coding new programmers are looking for - written from their point of view.

Beginning C# is written for those readers with no prior programming experience who want a thorough, yet easy to understand, introduction to C#
a
nd Object Oriented Programming. Dr. Purdum uses his 25 years of teaching experience to teach readers:

* The C# syntax and concepts of Object Oriented Programming
* How to design and write C# programs that are functional and embody safe programming practices
* Tried and true tricks of the trade, from design concepts to debugging aids
* And all of these goals are done in an easy-to-read and enjoyable manner
and much more. Complete source code, examples, and discussion forms available at Wrox.com

Photoshop CS3 Restoration and Retouching Bible

The Photoshop CS3 Restoration and Retouching Bible is a full-color comprehensive reference to retouching and restoring photographs using Adobe Photoshop CS3. Written by an Adobe Certified Expert and Adobe Certified Instructor in Photoshop CS & CS2, Mark Fitzgerald, the Photoshop CS3 Restoration and Retouching Bible provides training, tips, and techniques for amateur to professional photographers who want to complete expert quality photo restorations and retouchings. The book begins by reviewing the fundamentals of working with digital images - covering adjusting image brightness and contrast, working with color, understanding RAW and high-bit files, working with layers, and getting organized. Fitzgerald guides readers through all of the relevant Photoshop tools and techniques including a full chapter on creating flexibility with layer masks. A robust four-chapter section on rescuing damaged photos enables readers to bring their damaged images back to life. The final section of the book focuses on adding the final touches to images - retouching, with hands-on examples of retouching portraits and architectural projects.

==> Download <==

Wednesday, July 2, 2008

Introducing AutoCAD 2009 and AutoCAD LT 2009

If you're involved in any way with the design and manufacturing industry, you've probably had to work with AutoCAD drawings. But not everyone needs to be an expert at AutoCAD - many users really need to know only a few of its vast array of tools. If you're someone who doesn't need to or want to be an AutoCAD power user but wants to be able to use AutoCAD proficiently, this book is for you. Introducing AutoCAD 2009 and AutoCAD LT 2009 covers the basic drawing and editing tools that most users will need to produce quality AutoCAD drawings. You won't find information about every last feature. Instead, this book presents AutoCAD's essential features through a combination of tutorials and reference material to give you a concise, easy-to-use companion for your work with AutoCAD. It's designed so that you can quickly learn the tools you need...when you need them.

BSD UNIX Toolbox: 1000+ Commands for FreeBSD, OpenBSD and NetBSD

Explore a ton of powerful BSD UNIX commands

This handy, compact guide teaches you to use BSD UNIX systems as the experts do: from the command line. Try out more than 1,000 commands to find and get software, monitor system health and security, and access network resources. Apply the skills you learn from this book to use and administer servers and desktops running FreeBSD, OpenBSD, NetBSD, or any other BSD flavor.

Games on Symbian OS: A Handbook for Mobile Development

The first part of this book discusses the mobile games industry, and includes analysis of why the mobile industry differs from other sectors of the games market, a discussion of the sales of mobile games, their types, the gamers who play them, and how the games are sold.

The second part describes key aspects of writing gam
es for Symbian smartphones using Symbian C++ and native APIs. The chapters cover the use of graphics and audio, multiplayer game design, the basics of writing a game loop using Symbian OS active objects, and general good practice. There is also a chapter covering the use of hardware APIs, such as the camera and vibra.

Part Three covers porting games to Symbian OS using C or C++, and discusses the standards support that Symbian OS provides,and some of the middleware solutions available. A chapter about the N-Gage platform discusses how Nokia is pioneering the next generation of mobile games, by providing a platform SDK for professional games developers to port games rapidly and effectively.

The final part of the book discusses how to create
mobile games for Symbian smartphones using java ME, Doja (for Japan) or Flash Lite 2. This book will help you if you are:

* a C++ developer familiar with mobile development but new to the games market
* a professional games developer wishing to port your games to run on Symbian OS platforms such as S60 and UIQ
* someone who is interested in creating C++, Java ME or Flash Lite games for Symbian smartphones.

This book shows how to create mobile games for Symbian smartphones such as S60 3rd Edition, UIQ3 or FOMA devices. It includes contributions from a number of experts in the mobile games industry, including Nokia's N-gage team, Ideaworks3D, and ZingMagic, as well as academics leading the field of innovative mobile experiences.