Showing posts with label Mathematics. Show all posts
Showing posts with label Mathematics. Show all posts

Wednesday, February 25, 2009

Handbook of Integral Equations

Unparalleled in scope compared to the literature currently available, the Handbook of Integral Equations, Second Edition contains over 2,500 integral equations with solutions as well as analytical and numerical methods for solving linear and nonlinear equations. It explores Volterra, Fredholm, Wiener–Hopf, Hammerstein, Uryson, and other equations that arise in mathematics, physics, engineering, the sciences, and economics. With 300 additional pages, this edition covers much more material than its predecessor.

New to the Second Edition

• New material on Volterra, Fredholm, singular, hypersingular, dual, and nonlinear integral equations, integral transforms, and special functions

• More than 400 new equations with exact solutions

• New chapters on mixed multidimensional equations and methods of integral equations for ODEs and PDEs

• Additional examples for illustrative purposes

To accommodate different mathematical backgrounds, the authors avoid wherever possible the use of special terminology, outline some of the methods in a schematic, simplified manner, and arrange the material in increasing order of complexity. The book can be used as a database of test problems for numerical and approximate methods for solving linear and nonlinear integral equations.

==> Download <==

Tuesday, February 10, 2009

Handbook of Mathematical Formulas and Integrals

"This book would find a place on the bookshelf of a professional as a nice reference source. The level is appropriate for our physics majors for use as a reference book." --Professor Bryan H. Suits, Physics Department, Michigan Technological University "...the 4th edition will be more useful for the students, faculty and professionals in mathematics, science and engineering. Jeffrey has written many books and handbooks and has a tremendous reputation as an author..." --Lokenath Debnath, Chair and Professor at University of Texas, Pan American

This book would find a place on the bookshelf of a professional as a nice reference source. The level is appropriate for our physics majors for use as a reference book.
--Professor Bryan H. Suits, Physics Department, Michigan Technological University

...the 4th edition will be more useful for the students, faculty and professionals in mathematics, science and engineering. Jeffrey has written many books and handbooks and has a tremendous reputation as an author...
--Lokenath Debnath, Chair and Professor at University of Texas, Pan American

==> Download <==

Monday, December 1, 2008

Essential Mathematics for Games and Interactive Applications, Second Edition: A Programmer's Guide

Essential Mathematics for Games and Interactive Applications, 2nd edition presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix multiplication and expands on this foundation to cover such topics as color and lighting, interpolation, animation and basic game physics. Essential Mathematics focuses on the issues of 3D game development important to programmers and includes optimization guidance throughout. The new edition Windows code will now use Visual Studio.NET. There will also be DirectX support provided, long with OpenGL - due to its cross-platform nature. Programmers will find more concrete examples included in this edition, as well as additional information on tuning, optimization and robustness. The book has a companion CD-ROM with exercises and a test bank for the academic secondary market, and for main market: code examples built around a shared code base, including a math library covering all the topics presented in the book, a core vector/matrix math engine, and libraries to support basic 3D rendering and interaction. There is also an associated website with updates and code patches, and PowerPoint slides from presentations.

==> Download <==