Showing posts with label Programming. Show all posts
Showing posts with label Programming. Show all posts

Tuesday, February 9, 2010

Accelerated C# 2010

C# 2010 offers powerful new features, and this book is the fastest path to mastering them—and the rest of C#—for both experienced C# programmers moving to C# 2010 and programmers moving to C# from another object-oriented language. Many books introduce C#, but very few also explain how to use it optimally with the .NET Common Language Runtime (CLR). This book teaches both core C# language concepts and how to wisely employ C# idioms and object-oriented design patterns to exploit the power of C# and the CLR.

This book is both a rapid tutorial and a permanent reference. You'll quickly master C# syntax while learning how the CLR simplifies many programming tasks. You’ll also learn best practices that ensure your code will be efficient, reusable, and robust. Why spend months or years discovering the best ways to design and code C# when this book will show you how to do things the right way from the start?

  • Comprehensively and concisely explains both C# 2008 and C# 2010 features
  • Focuses on the language itself and on how to use C# 2010 proficiently for all .NET application development.
  • Concentrates on how C# features work and how to best use them for robust, high-performance code

What you'll learn

  • How C# works with and exploits the CLR
  • How to use arrays, collections, and iterators
  • How to handle events with delegates and anonymous functions
  • How to design and use generic types and methods
  • How to thread efficiently and robustly
  • How C# anonymous types, lamba expressions, and extension methods work and how to use them

==> Download <==

Introducing .NET 4.0: with Visual Studio 2010

Microsoft is introducing a large number of changes to the way that the .NET Framework operates. Familiar technologies are being altered, best practices replaced, and developer methodologies adjusted. Many developers find it hard to keep up with the pace of change across .NET's ever-widening array of technologies. You may know what's happening in C#, but how about the Azure cloud? How is that going to affect your work? What are the limitations of the new pLINQ syntax? What you need is a roadmap. A guide to help you see the innovations that matter and to give you a head start on the opportunities available in the new framework.

Introducing .NET 4.0: with Visual Studio 2010 is designed to provide you with just that roadmap. It serves as a no-nonsense primer that will help experienced .NET developers understand the impact of the new framework and its associated technologies.This book will keep you updated on the changes and help you to seize new opportunities confidently and quickly.


What you'll learn

  • Get an overview and brief history of each new or changing technology that puts it into context
  • Familiarize yourself with key concepts and opportunities through highly accessible tutorials
  • Understand how to perform common tasks in new technology areas such as pLINQ
  • Gain expert performance tips
  • See examples of real-world applications of each technology to help you learn how a technology can be put to work

==> Download <==

Pro Dynamic .NET 4.0 Applications: Data-Driven Programming for the .NET Framework

As a developer you are likely painfully aware that not all features of an application can be anticipated when the software ships. In order to cope with these eventualities and save yourself time (and perhaps money), it makes sense to write your applications in such a way that end users can be made as independent of the developers as possible. Giving your users the power to make changes to the way the application operates once it has shipped gives them more control over the way the application works, while reducing the frequency with which you need to redistribute application files, creating a win-win situation.

This book explains how to give users the power to create additional data-entry fields, validation logic, and new reports without assistance from the application developer. You will learn how to do this for both desktop (C# and WPF) and web (ASP) applications.


What you'll learn

  • How to allow the user to create validation logic at runtime
  • How to define and instantiate controls at runtime and the pitfalls of doing so
  • How to create data-driven reports using Excel, Crystal Reports, and SQL Server Reporting Services
  • How to design a database structure for optimizing data-driven applications
  • How to build a user interface that allows users to modify their application visually

Who is this book for?

This book is for anyone wanting to distribute an application in which the user needs to be as independent of the developer as possible. By using the techniques described in the book, the user will have the power to make modifications to his own applications, and the developer will reduce the frequency with which he needs to redistribute EXEs.

==> Download <==

Python Testing: Beginner's Guide

An easy and convenient approach to testing your powerful Python projects

  • Covers everything you need to test your code in Python
  • Easiest and enjoyable approach to learn Python testing
  • Write, execute, and understand the result of tests in the unit test framework
  • Packed with step-by-step examples and clear explanations

In Detail

Automated testing moves much of the labor of testing off the developer and makes it easier as well as quicker to find bugs and fix them. Automated tests run faster, increase test coverage, and lower costs. However, testing is neither an easy process nor remotely exciting for most developers. But with the right techniques and tools, testing can become a simple and gratifying part of the development process.

With this helpful guide - from an expert - in your hand, testing will not be a tiresome topic for you anymore. You will learn how to test your Python projects in the easiest way, making other parts of the development process easier and more enjoyable.

This book covers the tools and techniques of automated testing and test-driven development. Starting from the very basics, the chapters introduce new tools and techniques in simple, accessible language with step-by-step examples. You will explore how to make testing easier and more accurate with Python's doctest module and learn test-driven development using the unittest framework. You will also learn how to keep your units separate from each other and discover a simple and easy way to integrate Mocker and unittest. Next, we cover integration testing and web application testing.

Automated testing gives developers better feedback, faster and more often. Bugs get found sooner and fixed better, with less effort. By the end of this book, you will have all of the skills needed to benefit from automated testing.

What you will learn from this book

  • Make testing easy and convenient with Python's doctest module, which lets you put your tests right into your doc strings
  • Drive development using unit testing and learn how it can make the process quicker
  • Explore the assorted features Mocker provides to help you keep units separate from each other and customize it to suit your needs
  • Embed your tests in a controlled and temporary environment using test fixtures
  • Simplify the integration of unittest and Mocker using Python Mocker's MockerTestCase
  • Automatically find and execute tests using Nose - a unittest-based testing framework for Python that makes writing and running tests easier
  • Write tests for web applications using Twill and integrate it's capabilities as a library into Python testing code
  • Create integration tests and run them to see if your programs work correctly in concert with each other
  • Run Nose automatically when your version control software detects changes in the source code
  • Set up the Buildbot automated continuous integration system to run your tests repeatedly over many different environments

==> Download <==

Wednesday, February 3, 2010

Illustrated WPF

Windows Presentation Foundation is Microsoft’s newest API for creating Windows applications. It gives the programmer the ability to produce dazzling, graphics–rich programs easily without having to delve into the messy details of the graphics subsystem.

To use this power, however, the programmer must learn new concepts for laying out pages and displaying graphics. Illustrated WPF presents these concepts clearly and visually—making them easier to understand and retain.

What you’ll learn

  • The important new concepts underlying programming in WPF, including the visual tree, the logical tree, dependency properties, and routed events.
  • The XAML markup language and how it is used to create and initialize objects in WPF. You’ll also learn how XAML and C# code work together to producing stunning programs.
  • How to lay out screens and graphics using WPF’s various panel types, and how to achieve a consistent visual appearance throughout a program, using resources, styles, and templates.
  • How to bind visual elements to data sources.
  • How to perform graphics transformations to produce eye–catching displays, and how to use animation to produce pages that are alive with action.
  • How to use the WPF document types for text layout and navigation.

==> Download <==

Sunday, January 17, 2010

ASP.NET MVC Framework Unleashed

In this book, world-renowned ASP.NET expert and member of the Microsoft ASP.NET team Stephen Walther shows experienced developers how to use Microsoft’s new ASP.NET MVC Framework to build web applications that are more powerful, flexible, testable, manageable, scalable, and extensible.

Writing for professional programmers, Walther explains the crucial concepts that make the Model-View-Controller (MVC) development paradigm work so well and shows exactly how to apply them with the ASP.NET MVC Framework. From controllers and actions to views and models, Walther demonstrates how to apply each ASP.NET MVC Framework feature in real-world projects.

In Part II, you’ll walk step-by-step through building a full-fledged ASP.NET MVC blog application that implements capabilities ranging from data access to validation. Through this case study, you’ll learn how to build ASP.NET MVC applications using test-driven development processes that enable rapid feedback, greater productivity, and better quality.

Throughout, Walther presents extensive code examples, reflecting his unsurpassed experience as an ASP.NET instructor, a leading commercial developer, and now as a member of Microsoft’s ASP.NET development team.

Understand how to:

  • Build enterprise-scale web applications far more rapidly and effectively
  • Develop web applications that are easier to maintain and extend over time
  • Gain unprecedented control over the appearance of your website or application
  • Expose intuitive URLs that are friendlier to search engines and users alike
  • Create ASP.NET MVC models that contain all your application’s business, validation, and data access logic
  • Make the most of HTML helpers, model binders, action filters, routing, and authentication
  • Efficiently deploy your ASP.NET MVC applications
  • Use the lightweight JQuery JavaScript library to easily find and manipulate HTML elements
  • Create ASP.NET MVC applications using unit test and mock object framework

==> Download <==

Professional Enterprise .NET

Comprehensive coverage to help experienced .NET developers create flexible, extensible enterprise application code

If you're an experienced Microsoft .NET developer, you'll find in this book a road map to the latest enterprise development methodologies. It covers the tools you will use in addition to Visual Studio, including Spring.NET and nUnit, and applies to development with ASP.NET, C#, VB, Office (VBA), and database.

You will find comprehensive coverage of the tools and practices that professional .NET developers need to master in order to build enterprise more flexible, testable, and extensible .NET applications with minimal upfront costs.

  • Helps C#, VB.Net, and ASP.NET developers who wish to migrate both their applications and their own skillsets to newer, more flexible enterprise methodologies
  • Describes each new pattern or feature along with its benefits, then outlines the pros and cons of its implementation
  • Includes an introduction to enterprise development and a comprehensive overview of the differences between new enterprise patterns and older, traditional Microsoft programming
  • Explains how to implement these patterns by upgrading an existing code base
  • Covers benefits including flexibility, automated testing, extensibility, and separation; modular code; test-driven development, unit test, test automation, and refactoring; inversion of control; and object relational mapping
  • Also covers enterprise design patterns: MVC including Ruby on Rails, Monorail, and ASP.NET MVC, MVP, observer, and more
  • Contains a primer on object-oriented design

Professional Enterprise .NET focuses on the often-inevitable compromise between forward-thinking design and the needs of business, helping you build applications that serve both.

==> Download <==

Saturday, January 9, 2010

Pro Android Games

Do you remember landmark games like Wolfenstein 3D, Doom, and Asteroids? Well, here’s an exciting opportunity to build and/or port these games to one of the hottest mobile and netbooks platforms today: Google’s Android.

Pro Android Games teaches you how to build cool games like Space Blaster and the classic Asteroids from scratch on the latest Android platform. This book also shows you how to port other classic freeware/shareware games like Doom and Wolfenstein 3D from C using the Java Native Interface (JNI) for Android.

This book is all about a unique perspective in Android game development: a well-balanced, powerful combination of pure Java and hybrid game development, mixing Java and C. By combining the elegant object-oriented features of Java and the raw power of C, there is no limit to the types of games that you can build for the platform. With actionable real-world source code in hand, this book allows you to dive right into games development on Android. You’ll definitely have fun, and perhaps you’ll even make some money. Enjoy!

What you’ll learn

  • How to write/port advanced 3D games for any Android device.
  • How to setup a Linux system for hybrid game compilation.
  • How to combine Java and C code in an elegant manner by building a simple Java application on top of a native library.
  • How to tackle pure Java gaming with two practical games: Space Blaster and the arcade classic Asteroids.
  • How to mix OpenGL API calls in Java and C for high performance 3D graphics using the 3D cubes sample by Google.
  • How to bring two of the greatest PC 3D shooters to the Android platform: Wolfenstein 3D and Doom using Java and C.

==> Download <==

More iPhone 3 Development: Tackling iPhone SDK 3

Interested in iPhone development? Want to learn more? Whether you’re a self-taught iPhone development genius or have just made your way through the pages of Beginning iPhone 3 Development, we have the perfect book for you.

More iPhone 3 Development: Tackling iPhone SDK 3 digs deeper into Apple’s latest SDK. Best-selling authors Dave Mark and Jeff LaMarche explain concepts as only they can, covering topics like Core Data, peer-to-peer networking using GameKit and network streams, working with data from the web, MapKit, in-application e-mail, and more. All the concepts and APIs are clearly presented with code snippets you can customize and use, as you like, in your own apps.

If you are going to write a professional iPhone app, you’ll want to get your arms around Core Data, and there’s no better place to do so than in the pages of this book. The book continues right where Beginning iPhone 3 Development left off with a series of chapters devoted to Core Data, the standard for persistence that Apple introduced to iPhone with SDK 3. Jeff and Dave carefully step through each of the Core Data concepts and show you techniques and tips specifically for writing larger applications—offering a breadth of coverage you won't find anywhere else.

The Core Data coverage alone is worth the price of admission. But there's so much more. This book covers a variety of networking mechanisms, from GameKit’s relatively simple BlueTooth peer-to-peer model, to the addition of Bonjour discovery and network streams, through the complexity of accessing files via the web. Dave and Jeff will also take you through coverage of concurrent programming and some advanced techniques for debugging your applications.

Whether you are a relative newcomer to iPhone development or an old hand looking to expand your horizons, there’s something for everyone in More iPhone 3 Development.

Note: A few of the apps in this book demonstrate technologies not yet supported by the simulator. To run them on your iPhone or iPod touch, you'll need to join one of Apple's paid iPhone developer programs.

What you’ll learn

  • All about Core Data: key concepts and techniques for writing larger application
  • How to utilize a variety of networking mechanisms, including peer-to-peer connections over Bluetooth using GameKit
  • Details on the addition of Bonjour discovery and network streams
  • How to embed maps with Map Kit and use in-application email
  • How to access a user's iPod library and integrate music into applications
  • Essentials of concurrent programming and advanced debugging techniques
  • Tips on working with data from the web

==> Download <==

Tuesday, December 15, 2009

Introducing Windows Azure

Windows Azure is Microsoft's next-generation cloud-computing operating system and is designed to provide companies with new business opportunities as they migrate toward hosted services.

Introducing Microsoft Azure provides all the information developers need to get started with this new technology and apply it across a range of situations. Presented in a clear, concise manner, this book provides a carefully measured learning curve for surmounting the architectural and coding challenges that need to be faced when building a well-balanced Windows Azure service.


What you'll learn

  • Understand the critical concepts of Azure, such as data storage and retrieval, .NET Services, and SQL Azure
  • Learn to write Azure code and architect cloud-based solutions
  • Gain a comprehensive understanding of cloud computing and how the hosted architecture will impact the way organizations host, deploy, and maintain their solutions
  • Integrate .NET Services and SQL Azure into existing applications to increase their functionality
  • Understand how Azure can be leveraged to solve a variety of programming tasks through extensive exercises and recipes

==> Download <==

iPhone User Interface Design Projects

With over 100,000 iPhone applications and 125,000 registered iPhone developers, is it still possible to create a top-selling app that stands apart from the six-figure crowd? Of course, but you’ll need more than a great idea and flawless code—an eye-catching and functional user interface design is essential. With this book, you’ll get practical advice on user interface design from 10 innovative developers who, like you, have sat wondering how to best utilize the iPhone’s minimal screen real estate. Their stories illustrate precisely why, with more apps and more experienced, creative developers, no iPhone app can succeed without a great UI.

Whatever type of iPhone project you have in mind—social networking app, game, or reference tool—you’ll benefit from the information presented in this book. More than just tips and pointers, you’ll learn from the authors’ hands-on experiences, including:

  • Dave Barnard of App Cubby on how to use Apple’s User Interface conventions and test for usability to assure better results
  • Joachim Bondo, creator of Deep Green Chess, beats a classic design problem of navigating large dataset results in the realm of the iPhone
  • Former Apple employee Dan Burcaw tailors user interfaces and adds the power of CoreLocation, Address Book, and Camera to the social networking app, Brightkite
  • David Kaneda takes his Basecamp project management client, Outpost, from a blank page (literally) to a model of dashboard clarity
  • Craig Kemper focuses on the smallest details to create his award-winning puzzle games TanZen and Zentomino
  • Tim Novikoff, a graduate student in applied math with no programming experience, reduces a complex problem to simplicity in Flash of Genius: SAT Vocab
  • Long-time Mac developer Chris Parrish goes into detail on the creation of the digital postcard app, Postage, which won the 2009 Apple Design Award
  • Flash developer Keith Peters provides solutions for bringing games that were designed for a desktop screen to the small, touch-sensitive world of the iPhone
  • Jürgen Siebert, creator of FontShuffle, outlines the anatomy of letters and how to select the right fonts for maximum readability on the iPhone screen
  • Eddie Wilson, an interactive designer, reveals the fine balance of excellent design and trial-by-fire programming used to create his successful app Snow Report

Combined with Apress’ best-selling Beginning iPhone 3 Development: Exploring the iPhone SDK, you’ll be prepared to match great code with striking design and create the app that everyone is talking about.

What you’ll learn

  • Optimize your design for the iPhone’s limited screen real estate and the mobile environment
  • Create a user interface that is eye-catching and stands apart from the crowd
  • Maximize your use of typographic elements for style and readability
  • Perfect entry views and display large amounts of data in an exciting way
  • Translate games made for the desktop’s big screen to the iPhone
  • Strike the perfect balance between simplicity, beauty, and features

==> Download <==

Pro Silverlight 3 in VB

Silverlight is a lightweight browser plug-in that frees your code from the traditional confines of the browser. It's a rules-changing, groundbreaking technology that allows you to run rich client applications right inside the browser. Even more impressively, it's able to host true .NET applications in non-Microsoft browsers (like Firefox) and on non-Microsoft platforms (like Mac OS X). Silverlight is still new and evolving fast, and you need a reliable guidebook to make sense of it.

Pro Silverlight 3 in VB, Second Edition is the perfect reference to ensure you are informed and up to date: you'll learn about the features that put Silverlight in direct competition with Adobe Flash, such as rich support for 2D drawing, animations, and media playback, and best of all, you'll experience the plumbing of .NET and the design model of WPF through Silverlight—all of the same .NET technology that developers use to design next-generation Windows applications. Author Matthew MacDonald provides an expertly crafted tutorial written from professional developer to professional developer. You'll learn to create rich media applications using Silverlight in the environment you’re most productive in—no matter what the target platform.


What you'll learn

  • Develop rich media applications using Silverlight and Visual Basic across browsers and platforms
  • Create a project, set up a layout, and use controls
  • Handle 2D drawing, animation, and media playback through Windows Presentation Foundation (WPF)
  • Integrate web services support
  • Use Silverlight in conjunction with ASP.NET and its interactions with HTML

==> Download <==

Tuesday, December 8, 2009

Matplotlib for Python Developers

Providing appealing plots and graphs is an essential part of various fields such as scientific research, data analysis, and so on. Matplotlib, the Python 2D plotting library, is used to produce publication-quality figures in a variety of hardcopy formats and interactive environments across platforms. This book explains creating various plots, histograms, power spectra, bar charts, error charts, scatter-plots and much more using the powerful Matplotlib library to get impressive out-of-the-box results.

This book gives you a comprehensive tour of the key features of the Matplotlib Python 2D plotting library, right from the simplest concepts to the most advanced topics. You will discover how easy it is to produce professional-quality plots when you have this book to hand.

The book introduces the library in steps. First come the basics: introducing what the library is, its important prerequisites (and terminology), installing and configuring Matplotlib, and going through simple plots such as lines, grids, axes, and charts. Then we start with some introductory examples, and move ahead by discussing the various programming styles that Matplotlib allows, and several key features.

Further, the book presents an important section on embedding applications. You will be introduced to three of the best known GUI libraries--GTK+, Qt, and wxWidgets--and presented with the steps to implement to include Matplotlib in an application written using each of them. You will learn through an incremental approach: from a simple example that presents the peculiarities of the GUI library, to more complex ones, using GUI designer tools.

Because the Web permeates all of our activities, a part of the book is dedicated to showing how Matplotlib can be used in a web environment, and another section focuses on using Matplotlib with common Python web frameworks, namely, Pylons and Django. Last, but not least, you will go through real-world examples, where you will see some real situations in which you can use Matplotlib.

What you will learn from this book?

  • Exploit the interactive computing environment of IPython to its fullest in collaboration with Matplotlib
  • Learn line and point styles and master their customization, customization of axis ticks, and develop several plot types available in Matplotlib, such as histograms, bars, pie charts, polar charts, and so on
  • Explore Object Oriented Matplotlib and learn how to add subplots, multiple figures, additional and shared axes, logarithmic scaled axes, data plotting with tick formatting and locators, text properties, fonts, LaTeX typewriting, and contour plots
  • Get comfortable with Glade--a RAD tool--to quickly design a GUI for GTK+ and embed Matplotlib into it
  • Make the most of Matplotlib within the wxWidgets framework, in particular using the wxPython bindings and design a GUI with wxGlade
  • Use the Qt Designer to draw a simple GUI and refer it to your Python code to fit your needs
  • Expose Matplotlib on the Web using CGI (through Apache mod_cgi), mod_python, Django, and Pylons in no time at all
  • Profit from the real-world examples by simply following the stream--identify the data source, elaborate the data and generate the resulting plot

==> Download <==

Programming Microsoft Dynamics NAV 2009

Microsoft Dynamics NAV is a well established Enterprise Resource Planning (ERP) application, part of the Microsoft Dynamics family. Dynamics NAV is installed worldwide, with well over one million users. Version 2009 contains many major new features and structures, requiring even experienced Dynamics NAV developers to refresh their NAV development knowledge.

Renowned for its challenging learning curve, Dynamics NAV is a complex piece of software with a unique design structure. For developers learning to modify or enhance Dynamics NAV for vital business purposes, the task can sometimes be intimidating.

This book is an in-depth step-by-step guide to programming NAV, designed to ease you through the complexities of NAV application development. You will learn the skills and develop the confidence to tackle your own critical NAV applications. This book will act as your experienced NAV programming mentor, helping you to become productive as a NAV developer much more quickly.

NAV development is quite complex, with a steep learning curve. This book makes it easy for you. From basic NAV terminology and concept definitions, through the essential building blocks of NAV data structure and objects, you will gain an understanding of the fundamental underlying concepts of NAV. You will learn practical details about NAV object construction and the tools available, including table, page, and report design. You will learn how to use NAV's tools to effectively navigate through the various features of objects, including properties, triggers, and C/AL code, and receive practical guidance on ways to develop and test in the unique NAV C/SIDE development environment.

Extensive guidance on software design for NAV is provided along with tips for efficient design of new NAV applications or enhancing existing applications. With its comprehensive collection of NAV information and distillation of years of NAV development experience, this book is not only designed to help you learn, but to act as a reference as well.

What you will learn from this book?

  • Get started and master NAV business management solutions concepts
  • Create tables to define your NAV data structure, review the types of tables found in the out-of-the-box NAV application and understand how to use these in new enhancements
  • Explore all NAV data types and learn how they help develop financially oriented business applications
  • Define filters to apply defined limits on data in any business process
  • Meet several data presentation tools and create pages to input data and output information for users
  • Create reports - using the Report Designer tools - which are intuitive to work with and easier to distribute
  • Dive into C/SIDE and C/AL - essential navigation, object construction, numbering, basic syntax, naming rules, SIFT technology, string operators and functions, numeric operators and functions, logical and relational operators and functions, and the whole range of input/output functions
  • Debug your NAV applications using the Debuggers and associated tools and techniques
  • Integrate data and business logic from NAV 2009 with other applications

==> Download <==

Saturday, September 26, 2009

AspectJ in Action: Enterprise AOP with Spring Applications

To allow the creation of truly modular software, OOP has evolved into aspect-oriented programming. AspectJ is a mature AOP implementation for Java, now integrated with Spring.

AspectJ in Action, Second Edition is a fully updated, major revision of Ramnivas Laddad's best-selling first edition. It's a hands-on guide for Java developers. After introducing the core principles of AOP, it shows you how to create reusable solutions using AspectJ 6 and Spring 3. You'll master key features including annotation-based syntax, load-time weaver, annotation-based crosscutting, and Spring-AspectJ integration. Building on familiar technologies such as JDBC, Hibernate, JPA, Spring Security, Spring MVC, and Swing, you'll apply AOP to common problems encountered in enterprise applications.

This book requires no previous experience in AOP and AspectJ, but it assumes you're familiar with OOP, Java, and the basics of Spring.

"Clear, concisely worded, well-organized ... a pleasure to read."
-From the Foreword by Rod Johnson, Creator of the Spring Framework

"This book teaches you how to think in aspects. It is essential reading for both beginners who know nothing about AOP and experts who think they know it all."
- Andrew Eisenberg, AspectJ Development Tools Project Committer

"Ramnivas showcases how to get the best out of AspectJ and Spring."
-Andy Clement, AspectJ Project Lead

"One of the best Java books in years."
-Andrew Rhine, Software Engineer, eSecLending

"By far the best reference for Spring AOP and AspectJ."
-Paul Benedict, Software Engineer, Argus Health Systems

"Ramnivas expertly demystifies the awesome power of aspect-oriented programming."
-Craig Walls, author of Spring in Action

==> Download <==

Wednesday, August 19, 2009

Automating System Administration with Perl: Tools to Make You More Efficient

If you do systems administration work of any kind, you have to deal with the growing complexity of your environment and increasing demands on your time.

Automating System Administration with Perl, Second Edition, not only offers you the right tools for your job, but also suggests the best way to approach specific problems and to securely automate recurring tasks. Updated and expanded to cover the latest operating systems, technologies, and Perl modules, this edition of the "Otter Book" will help you:

Manage user accounts Monitor filesystems and processes Work with configuration files in important formats such as XML and YAML Administer databases, including MySQL, MS-SQL, and Oracle with DBI Work with directory services like LDAP and Active Directory Script email protocols and spam control Effectively create, handle, and analyze log files Administer network name and configuration services, including NIS, DNS and DHCP Maintain, monitor, and map network services, using technologies and tools such as SNMP, nmap, libpcap, GraphViz and RRDtool Improve filesystem, process, and network security.

This edition includes additional appendixes to get you up to speed on technologies such as XML/XPath, LDAP, SNMP, and SQL. With this book in hand and Perl in

your toolbox, you can do more with less -- fewer resources, less effort, and far less hassle.

==> Download <==

Java SOA Cookbook

Java SOA Cookbook offers practical solutions and advice to programmers charged with implementing a service-oriented architecture (SOA) in their organization.

Instead of providing another conceptual, high-level view of SOA, this cookbook shows you how to make SOA work. It's full of Java and XML code you can insert directly into your applications and recipes you can apply right away. The book focuses primarily on the use of free and open source Java Web Services technologies -- including Java SE 6 and Java EE 5 tools -- but you'll find tips for using commercially available tools as well. Java SOA Cookbook will help you:

Construct XML vocabularies and data models appropriate to SOA applications Build real-world web services using the latest Java standards, including JAX-WS 2.1 and JAX-RS 1.0 for RESTful web services Integrate applications from popular service providers using SOAP, POX, and Atom Create service orchestrations with complete coverage of the WS-BPEL (Business Process Execution Language) 2.0 standard Improve the reliability of SOAP-based services with specifications such as WS-Reliable Messaging Deal with governance, interoperability, and quality-of-service issues.

The recipes in Java SOA Cookbook will equip you with the knowledge you need to approach SOA as an integration challenge, not an obstacle.

==> Download <==

Saturday, May 30, 2009

Python: Create - Modify - Reuse

Python: Create-Modify-Reuse is designed for all levels of Python developers interested in a practical, hands-on way of learning Python development. This book is designed to show you how to use Python (in combination with the raw processing power of your computer) to accomplish real-world tasks in a more efficient way. Don’t look for an exhaustive description of the Python language––you won’t find it. The book’s main purpose is not to thoroughly cover the Python language, but rather to show how you can use Python to create robust, real-world applications.

In this respect, the goal is similar to foreign-language books that identify themselves as “conversational,” focusing on the vocabulary and concepts that people will need the most. Likewise, I focus specifically on the Python knowledge needed to accomplish practical, specific tasks. Along the way, you will learn to create useful, efficient scripts that are easy to maintain and enhance.

This book is for developers with some experience with Python who want to explore how to develop full-blown applications. It is also for developers with experience in other languages who want to learn Python by building robust applications. It is well-suited for developers who like to “learn by doing,” rather than exploring a language feature by feature. To get the most out of the book, you should understand basic programming principles.

Because this book is project-based, you can approach it in numerous ways. You can, of course, read it from cover to cover. Chapters 2 through 8 each cover a different project, so the chapters are independent of each other. However, because each chapter project is covered individually, there may be some overlap of information. I also sometimes refer to explanations of particular topics covered in previous chapters. This will help to reinforce important concepts.

The end of the book contains two appendixes. The first one is a listing of Python resources you can check out for more information. The second one will help you with installing additional components used in some of the examples.

This book starts with a basic overview of the Python language, designed for those familiar with other languages but new to Python. It is followed by several chapters, each of which describes a complete project that can be used as-is or modified and extended to suit your particular purposes. You’ll find applications that access databases, take advantage of web technologies, and facilitate network communications, to name a few. In addition, and more important than the technologies you will be introduced to, you will learn how to use Python to solve real challenges. Following these chapters are two chapters that cover accessing operating system resources and debugging and testing, respectively.

Each project chapter contains complete instructions describing how to install and use the application, so you can actually see the program run as you learn how to construct and use it, including how the project was designed and prototyped. This book is intended to be both a reference guide and a learning aid, teaching you how to build solutions with Python and providing reference information on a wide variety of Python programming concepts.

It is hoped that this book will help you have fun with Python and build useful applications, and—unlike my experience with building a deck—without sore thumbs.

This book is framed around the code itself. This is because developers are typically looking for how to do something; and, as with many activities, you learn how to do something by watching how others do and trying it yourself. If you want to know how a for loop works, you’ll find for loops in my code, but that’s not the thrust of the book. Instead, this book shows you how to do things: how to build a content management system, how to build a test management system, how to set up a system for tracking customer follow-up, and so on. Along the way, you’ll learn how to communicate with a SQL database, how to act as a web server or communicate with one, how to access operating system services, and more.

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Tuesday, May 12, 2009

Xcode 3 Unleashed

Apple’s new Xcode 3 is the most powerful Mac development suite ever created. In Xcode 3 Unleashed, renowned Mac developer Fritz Anderson has written the definitive guide to making the most of Xcode 3 to build any Macintosh or iPhone application.


Anderson leads you through a simple project that covers the entire Xcode 3.x development lifecycle. You’ll walk through building and debugging command-line tools, creating Mac OS X user interfaces, modeling data, localizing languages, compiling applications, and much more. Along the way, he introduces each of Apple’s remarkable development tools from the latest version of Interface Builder to Instruments—a powerful new tool for analyzing and optimizing your code.

Anderson shows how to manage your source code in any environment, whether you’re working solo or participating in a worldwide team. He thoroughly illuminates Xcode 3’s build system and shows how to make the most of Apple’s performance tools, led by the deep and powerful Shark statistical profiler.

Systematically updated for Xcode 3.x, this is a comprehensive revision of Anderson’s previous bestseller, Step into Xcode. Its breadth, depth, and practical focus will make it indispensable to every Mac developer: experienced programmers upgrading from Xcode 2 or migrating from CodeWarrior; UNIX/Linux programmers moving to Mac OS X; even new programmers.

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Professional C# 2008

Professional C# 2008 starts by reviewing the overall architecture of .NET in Chapter 1 in order to give you the background you need to be able to write managed code. After that the book is divided into a number of sections that cover both the C# language and its application in a variety of areas.

Part I: The C# Language gives a good grounding in the C# language itself. This section doesn’t presume knowledge of any particular language, although it does assume you are an experienced programmer. You start by looking at C#’s basic syntax and data types, and then explore the object-oriented features of C# before moving on to look at more advanced C# programming topics.

Part II: Visual Studio looks at the main IDE utilized by C# developers world-wide: Visual Studio 2005. The two chapters in this section look at the best way to use the tool to build applications based upon either the .NET Framework 2.0 or 3.0. In addition to this, this section also focuses on the deployment of your projects.

Part III: Base Class Libraries looks at the principles of programming in the .NET environment. In particular, you look at
security, threading localization, transactions, how to build Windows services, and how to generate your own libraries as assemblies.

Part IV: Data looks at accessing databases with ADO.NET and LINQ, and at interacting with directories and files. This part also extensively covers support in .NET for XML and on the Windows operating system side, and the .NET features of SQL Server 2008. Within the large space of LINQ, particular focus is put on LINQ to SQL and LINQ to XML.

Part V: Presentation focuses on building classic Windows applications, which are called Windows Forms in .NET. Windows Forms are the thick-client version of applications, and using .NET to build these types of applications is a quick and easy way of accomplishing this task. In addition to looking at Windows Forms, you take a look at GDI+, which is the technology you will use for building applications that include advanced graphics. This section also covers writing components that will run on Web sites, serving up Web pages. This covers the tremendous number of new features that ASP.NET 3.5 provides. Finally, this section also shows how to build applications based upon the Windows Presentation Foundation and VSTO.

Part VI: Communication covers Web services for platform-independent communication, .NET Remoting for communication between .NET clients and servers, Enterprise Services for the services in the background, and DCOM communication. With Message Queuing asynchronous, disconnected communication is shown. This section also looks at utilizing the Windows Communication Foundation and the Windows Workflow Foundation.

Part VII: Appendices (Online): This section includes three appendices focused on how to build applications that take into account the new features and barriers found in Windows Vista. Also, this section looks at the upcoming ADO.NET Entities technology and how to use this new technology in your C# applications.

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