Showing posts with label ZBrush. Show all posts
Showing posts with label ZBrush. Show all posts

Monday, January 26, 2009

Introducing ZBrush

If you want to take advantage of one of the hottest CGI tools available, Introducing ZBrush is the perfect place to start. Professional Hollywood animator and ZBrush artist Eric Keller dispels any anxieties beginners might have by offering the careful, step-by-step instruction you need to soon feel right at home with this revolutionary software. Each chapter explains core concepts, then reinforces them with fun, hands-on tutorials that will amaze you with your growing ability to create hyper-detailed, realistic, organic sculptures on your computer.

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Thursday, November 13, 2008

ZBrush Character Creation: Advanced Digital Sculpting

ZBrush's popularity is exploding giving more CG artists the power to create stunning digital art with a distinctively fine art feel. ZBrush Character Creation: Advanced Digital Sculpting is the must-have guide to creating highly detailed, lush, organic models using the revolutionary ZBrush software. Digital sculptor Scott Spencer guides you through the full array of ZBrush tools, including brushes, textures and detailing. With a focus on both the artistry and the technical know-how, you'll learn how to apply traditional sculpting and painting techniques to 3D art while uncovering the "why" behind the "how" for each step. You'll gain inspiration and insight from the beautiful full-color illustrations and professional tips from experienced ZBrush artists included in the book. And, above all, you'll have a solid understanding of how applying time-honored artistic methods to your workflow can turn ordinary digital art into breathtaking digital masterpieces.

Monday, April 14, 2008

Character Modeling with Maya and ZBrush: Professional polygonal modeling techniques

Book Description

Create believable CG character models with this unique book and DVD package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them.

Every technique and tip is backed up with practical tutorials, using the models, textures and video on the companion DVD to offer a crash course to this vital skill. Jason Patnode takes you from low to high-resolution modeling - helping you span the gap between game and film industry skills. Based on Maya 2008 and ZBrush 3.0.

Youll learn: Pipeline and modeling guidelines Overview of Maya Introduction to ZBrush modeling Concept art Anatomy Creating a video game character Creating a hyper-real character Creating a photo-real character UVs and texturing How to create a demo reel.